This time on ID the Future, Casey Luskin — changing things up a little — sits down to talk with videogame artist Dennis DeMercer about his recent work on the Nintendo DS version of the forthcoming game Spore. Working with Amaze Entertainment, DeMercer was responsible for animating 3-D creatures ranging from single-celled organisms to advanced intergalactic civilizations in a game that centers around players evolving creatures from one species into another in order to climb the evolutionary ladder.
But is this highly anticipated game as much an example of the cultural pervasiveness of Darwinian evolution as it seems? Ironically, no. Luskin and DeMercer discuss their discovery that, despite the obviously evolutionary theme, Spore’s game-play actually hinges on intelligent design theory, because success depends entirely on the ability of the player — i.e. intelligent agent — to fashion a creature ready to take on the growing challenges of its environment.
Win the popular culture and you’ve won everything. See, they can’t really Expell DeMercer.
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