They both need creativity to make things happen:
Biologists in the mid-twentieth century were excited by the advent of computers that could simulate evolution. Millions of generations could be simulated in a few seconds. But evolution simulation on a computer is algorithmic. It requires computer code. Creativity is non-algorithmic and therefore uncomputable.
Many biologists claimed to have written code to simulate evolution. But the popularization of the No Free Lunch theorems showed that the computer programmer must infuse guiding information into the evolutionary program to make it work. To explain the diversity of creativity, an evolution process must be directed.
Design theorist William Dembski and I built on the No Free Lunch theorem, showing that the creative information added to an evolution program could be measured in bits.1 Computer simulations of popular evolutionary algorithms at EvoInfo.org demonstrate that evolutionary programs need this active information. The programmer must contribute creativity to make the code work. Robert J. Marks, “What one thing do AI, entrepreneurship, and evolution all need?” at Mind Matters News
Robert J. Marks is one of the authors of Introduction to Evolutionary Informatics
Also by Robert J. Marks: What it Really Takes to Build a High-tech Company, Sell It, and Get Rich Inventor and entrepreneur Hal Philipp offers a rewarding but cautionary true story
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One Reply to “Robert J. Marks: What do AI and evolution have in common?”
The No Free Lunch theorem is an excellent argument against creativity in AI. It might be possible for a machine to create something new via stochastic means but it would not know whether or not it is beautiful.