- Share
-
-
arroba

Jonathan Bartlett, Eric Holloway, and Brendan Dixon explain:
Prolific science and science fiction writer Isaac Asimov (1920–1992) developed the Three Laws of Robotics, in the hope of guarding against potentially dangerous artificial intelligence. They first appeared in his 1942 short story Runaround:
A robot may not injure a human being or, through inaction, allow a human being to come to harm.
A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
Asimov fans tell us that the laws were implicit in his earlier stories.
A 0th law was added in Robots and Empire (1985): “A robot may not harm humanity, or, by inaction, allow humanity to come to harm.” …
[lots of reasons why this won’t work, right down to:]
Eric Holloway suggested how the robot might think that [the 0th Law] out: In which case, the best way to minimize harm to the population is to wipe out everyone. Of course, there is a lot of short term harm in wiping out everyone, but it is much less in aggregate than the accumulation of harm throughout many thousands of future generations. Or, a bit less extreme, sterilize everyone. That way minimize harm to currently existing humans, and there will be no future humans to be harmed. “The Three Laws of Robotics Have Failed the Robots” at Mind Matters News
Back to other stuff soon.
See also: Other sci-fi from Mind Matters News’s Sci-Fi Saturday:
The Brain: Junkyard, Watch, or Antenna? Eric Holloway: A warped genius reviews the options, as he seeks ultimate power – a tale. After many dead ends, Flim realized that all forms of human power are ultimately controlled by the human mind. Thus, if he could harness the power of the mind, he would finally be able to create anything his heart could desire.
and
Another Life: All fun and games till an AI falls in love Adam Nieri: Then it descends into a convoluted drift of uncertain storytelling. And the victim is not primarily the viewer, who has other options. The victim is the art itself.