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Computer beats humans at Go: so what?

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The news that a computer program has beaten Go master Lee Se-dol in a best-of-five competition may have shocked some readers. In this post, I’d like to explain why I don’t think it matters much at all, by telling a little story about three guys named Tom, Sam and Al.

Tom has a brilliant mind. He puts his perspicacious intellect to good use by playing mentally challenging games, and he always wins. Tom’s freakish ability to win games by performing astonishing leaps of mental intuition leaves many spectators baffled. “How on earth do you do it?” they ask him, whenever he chalks up a victory against yet another hapless opponent. “It’s a strange gift I have,” Tom answers modestly. “I can’t really explain it, even to myself. I just have these mysterious intuitions that come to me out of the blue, and that enable me to win.”

Tom’s reputation spreads far and wide. Those who witness his spectacular triumphs are amazed and dumbfounded. After a while, people start calling him the world’s best game player.

How Sam beat Tom

One day, a stranger shows up in town, named Sam. Sam walks up to Tom (who is sitting in a bar) and says to him in a loud voice, “I can beat you!”

“No, you can’t,” answers Tom, “but you’re welcome to try anyway. Name your game.”

“Chess,” says Sam. “You know what they say: it’s the game of kings.”

“Good choice,” replies Tom. “I love that game.”

“I have a question,” says Sam. “Do you mind if I get some assistants to help me choose my moves?” “Not at all,” answers Tom. “I’m quite willing to be generous. Bring as many assistants as you like.”

Sam has one more question. “Since I have a very large number of assistants, do you mind if I contact them via email while I play, instead of bringing them all here?”

“Not at all,” replies Tom. “That’s fine by me.”

“That’s a big relief,” says Sam. “Actually, I have millions and millions of assistants. And it’s a good thing that they’re helping me, because I really don’t know much about chess. Nor do they, for that matter. But together, we’ll beat you.”

Now Tom looks puzzled. “How are you going to beat me,” he asks, “if you don’t really know the game?”

“By brute force,” answers Sam. “Each of my assistants is good at just one thing: evaluating a chess position. Thanks to my army of assistants, who are extremely well-organized and who are also very good at rapidly evaluating positions and sharing information with one another via email, I am effectively capable of evaluating hundreds of millions of chess positions in just a few seconds. I’ve also compiled a list of good opening and closing moves, as well as good moves in various tricky situations, by studying some past games played by chess experts.”

“Well, that sounds like an interesting way to play,” says Tom. “But speed and a list of good moves are no substitute for intuition. You and your assistants lack the ability to see the big picture. You can’t put it all together in your head, like I can.”

“We may lack your intuition,” responds Sam, “but because we’re fast, we can evaluate many moves that would never occur to you, and what’s more, we can see further ahead than you can. Do you want to try your luck against us?”

“Game on!” says Tom.

After just 20 minutes, it’s game over for Tom. For the first time in his life, he has been soundly defeated. He and Sam shake hands in a gentlemanly fashion after the game, and return to Tom’s favorite bar, where they both order a beer.

Tom is quiet for a while. Suddenly, he muses aloud, “I think I finally understand, Sam. What you’ve taught me is that the game of chess is fundamentally no different from a game of noughts and crosses, or Tic-Tac-Toe. It’s a game which yields to brute force calculations. My intuition enables me to see ahead, and identify lots of good moves that my opponents can’t see, because they’re not as far-sighted as I am. But your brute-strength approach is more than a match for my intuition. I’m limited by the fact that I can’t see all of the good moves I could make. You and your army of assistants can do that. No wonder you won, when you played me. Still, it’s taught me a valuable lesson about the limits of human intuition. Congratulations on your victory.”

“So you’re going to give up calling yourself the world’s best game player?” asks Sam.

“Not quite,” answers Tom. “From now on, I’m going to call myself the world’s best player of interesting games. By an ‘interesting game,’ I mean one that doesn’t yield to brute-strength calculations – in other words, one that requires a certain degree of intuition in order to be played well.”

“Would you care to nominate a game that fits that description?” inquires Sam.

“My nomination is the game of Go, which has been called the most complex of games,” replies Tom. “The number of possible positions on a 19 x 19 Go board is 10170, which is far greater than the number of atoms in the universe. “There’s no way that you and your army of assistants can evaluate that many moves. Admit it: you don’t have a hope of beating me at Go.”

“You’re right; we don’t,” acknowledges Sam. “But I know another man who I think can beat you. His name is Al. Remember that name. At the moment, he’s perfecting his game, but he’s improving by leaps and bounds. You’ll probably see him a few years from now.”

“I look forward to the challenge,” replies Tom. “Farewell, Sam, and take care.”

Al arrives in town

A few years later, Sam’s prophecy comes to pass. A peculiar-looking man in a dazzling purple cloak rides into town, and asks to see Tom. “Hi, Tom. I’m Al,” he says. “I’d like to challenge you to a game of Go. Although I have none of your brilliant intuition, I’m quite confident that I can win.”

“I really don’t see how you can,” answers Tom. “Even if you had an entire universe full of people helping you to choose your next move, there’s no way you could possibly see far enough ahead to properly evaluate all possible moves you could make. Without a brute strength approach, you really need intuition, in order to win.”

“Oh no you don’t,” Al replies. “It turns out that the game of Go has a long, long history which you know nothing about. On Earth, it first appeared in China, more than 2,500 years ago. But it was brought to Earth by aliens. I’ve been in contact with them: in fact, it was they who gave me this colorful cloak, which can instantly turn any color I tell it to, as well as turning invisible.”

“Wait a minute,” interrupts Tom. “Forget about the cloak. You mean to say I’ll be playing against a bunch of aliens?”

“By no means,” replies Al. “You’ll be playing against me, and I can promise you, I won’t be talking to any aliens, either. But I should tell you that aliens have been playing the game of Go for billions of years: in fact, there’s even an inter-galactic Go club. However, they play it in a very different way from you, Tom. They don’t rely on intuition at all.”

“How do they play, then?” asks Tom, perplexed.

“They play incrementally, by gradually building up a set of smart and successful moves in various situations,” answers Al. “A long time ago, the list of smart moves was fairly short: you could fit them all in one book. Now, after billions of years, the list is much bigger. When aliens play Go, they do so by following the rule book up to a certain point, and then trying out something a little bit new and different. It doesn’t make for very exciting games, but it does make for smart tactics. Recently, the aliens were kind enough to give me their list of moves. However, it’s so big that I’ll require an army of earthly assistants to help me search through the list, in order to keep within the time limits of the game. None of these assistants knows anything about the game of Go, but they’ll be communicating with me via email. I have to say that I know very little about the game of Go myself, but I’m going to be playing by the aliens’ rules. Is that all right with you?”

“Certainly,” replies Tom. “The aliens’ way of playing sounds rather dull to me. I’m going to spice up the game with some human intuition. You’ll soon see that nothing can beat intuition, in an interesting game like Go, where the best move can’t possibly be calculated.”

They sit down to play. After about an hour, Tom is forced to resign. In a dazed tone of voice, he asks, “How did you do it, Al?”

“I think I can explain, although I’m no Go expert,” answers Al. “Essentially, what I did was to pool the combined wisdom of billions of players who came before me. You were playing against that. What my victory means is that a sufficient amount of experience can beat human intuition, in a tactical game. But that’s hardly surprising, is it?”

Tom reflects for a while and finally replies, “No, Al, it isn’t. I was wrong to think that I could defeat the combined wisdom of so many players. I’ve come to appreciate the limits of human intuition. What I’m wondering now is: are there any situations where intuitions are indispensable?”

Tom reflects on the nature of human intuition, and where it might prove indispensable

Tom ponders again for a while. After a long silence, he announces, “I think I can see two kinds of cases where intuitions are indeed irreplaceable. One is in a game where the goal cannot be described in objective, “third-person” language; it can only be described in subjective terms which refer to the beliefs, desires and intentions of the other players. To win the same, you have to be able to put yourself in other people’s shoes. While a list of ‘smart moves’ might serve you well up to a point, it won’t help you in novel or unexpected situations, where you can only figure out what you should do by asking yourself what the other person would want you to do in that situation. Experience can never trump empathy.”

Tom continues: “The other case I can think of where intuition would be needed is in a situation where trying out incremental improvements won’t help you to get from A to B, simply because there are too many improvements to try out, making the search for the best move like searching for a needle in a haystack. Experience won’t help here, because there isn’t enough time to narrow down the search. Without a flash of insight, you’ll never be able to spot the right move to make, in moving towards your desired goal.”

Al is curious. “Would you care to offer any examples of these two cases you’ve proposed?” he asks.

“Happy to oblige,” answers Tom. “Right now, in the United States, there’s a presidential election going on. Politics is a game, and the U.S. presidential election is a winner-take-all game. But it’s not enough for the successful candidate to be a policy wonk, who knows how to fix the American economy, or even a ‘steady pair of hands,’ capable of handling any domestic or international crisis that might come up. You need more than intelligence and experience to win a presidential election. You need to be a good speaker, who is capable of inspiring people. You also need to be capable of leadership, so it definitely helps if you have a commanding presence and ‘sound presidential.’ It helps, too, if you have excellent networking skills, to help you raise lots of money, which you’ll need to finance your campaign. In addition to that, you need to be a fairly likable person: nobody wants to elect a curmudgeon, no matter how clever, experienced or commanding he or she may be. On top of that, you need to be capable of empathy: you need to be able to show the public that you are genuinely capable of feeling other people’s pain, or people will spot you for a phony and dismiss you as cold and uncaring. Oh – and you’d better at least as ethical as your opponents, or people will perceive you as a liar and a crook, and they probably won’t vote for you. As you can see, many of these skills require the ability to identify with other people. You simply can’t bluff your way through a presidential campaign with a catalogue of smart moves or canned responses. It’s too unpredictable. Let me put it another way. You could design a robot that could beat a human at the tactical games I’ve practiced playing, over the years. But you could never design a robot that could win an American presidential election. Only a human being who is capable of genuine empathy and of intuiting the right thing to do when interacting with other people could win a contest like that.”

“Interesting,” says Al. “What about your other case?”

“Protein design would be an excellent example of a challenge requiring leaps of human intuition,” answers Tom. “Very short proteins might arise naturally, but once you get to proteins that are more than 150 amino acids in length, the space of possibilities is simply too vast to explore, as Dr. Douglas Axe demonstrates in his 2010 paper, The Case Against a Darwinian Origin of Protein Folds. In his own words:

The difficulty stems from the fact that new protein functions, when analyzed at the level of new beneficial phenotypes, typically require multiple new protein folds, which in turn require long stretches of new protein sequence. Two conceivable ways for this not to pose an insurmountable barrier to Darwinian searches exist. One is that protein function might generally be largely indifferent to protein sequence. The other is that relatively simple manipulations of existing genes, such as shuffling of genetic modules, might be able to produce the necessary new folds. I argue that these ideas now stand at odds both with known principles of protein structure and with direct experimental evidence. If this is correct, the sampling problem is here to stay, and we should be looking well outside the Darwinian framework for an adequate explanation of fold origins.

“I’d say a situation like that calls for the intuitive insight of an intelligent designer, wouldn’t you?” asks Tom.

If Dr. Axe’s premises are correct, then it’s difficult to avoid that conclusion,” concedes Al. “But I’m not a biochemist, so I can’t really say. Still, I can at least see what you mean, now. One thing troubles me, though.”

“What’s that?” asks Tom.

“The two kinds of cases you’ve described are quite different in character,” replies Al. “One requires the ability to put yourself in other people’s shoes, while the other requires the ability to make a mental leap that surpasses the power of any computer or any trial-and-error process. What I’d like to know is: what is it that ties these two kinds of cases together?”

“That’s a very good question,” answers Tom. “I really don’t know. What I do know, however, is that all my life, the games I’ve been playing are only a tiny subset of the vast range of games that people play in real life, let alone the truly enormous set of games played by the Creator of the cosmos, when designing Nature. I’ve now come to realize that losing at chess and Go doesn’t matter very much, in the scheme of things. There are far more interesting games to play. And now, I’m off.”

“Where are you off to?” asks Al.

“Washington,” answers Tom. “I’m going to try my hand at political forecasting. Maybe I’ll succeed, or maybe fall flat on my face. But you’ve given me a lot to think about, Al. I’m going to try out some of the new ideas you’ve given me, and put them to the test. Wish me luck!”

I shall end my story there. I wonder if any of my readers can shed some light on the question posed by Al on human intuition, at the end of my story. What, if anything, unifies the two kinds of cases I have described?

Before I finish, I’d like to quote a short passage from an article by philosopher David Oderberg, who is now professor of philosophy at the University of Reading, England. In an article in the Australian magazine Quadrant (Vol. 42, No. 3, 1998: 5-10), he wrote:

“…[T]he game of chess, in itself, is nothing more than glorified noughts and crosses. Sure, it can be played with finesse, ingenuity, artistry and so on; but that is peripheral. In essence, chess is a formal system of well- defined axioms and rules, with a well-defined goal. No wonder a computer can play it at all. We should be amazed if it couldn’t.”

Food for thought. And now, over to you.

P.S. Perceptive readers will have noticed some similarities between my story and philosopher John Searle’s Chinese room thought experiment. My intention here, however, is not to address the question of whether computers think, or whether they are conscious, but rather, to explore the strengths and weaknesses of human intuition.

Comments
A little late to the party here but the bottom line is just a big yawn..... nothing unexpected about a programmed application being able to function by performing faster calculations than a human....humans are inundated with thousands more input points than a rote learning chip. After all... I seem to recall that humans invented the game...something AI was incapable of doing. Does this mean that if some box of sand someday invents a novel game that humans like to play equates to intelligence???? maybe you would then consider a traffic light intelligent. LOL pretty sad if so.Trumper
March 20, 2016
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Robert Byers: I'm glad you saw through my subtlety. All of this can easily be argued to death. But my real point is that if Crick wants to see "evolving" mechanisms telling us that everything reduces itself down to raw physics and molecules, then mutatis mutandi, the same applies to AI, "artificial intelligence." And we know this to be completely wrong.PaV
March 17, 2016
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Re #84: Yup. I do realize the massive advantage a few stones will give you. That's why I am so curious just how far the next gen of AlphaGo might be able to push things? Have people tried to see how much you can handicap a chess program and have it still win against a grandmaster?hrun0815
March 16, 2016
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Re #81: Ah man, Robert. You have to stop at some point. Memorizing basic move concepts? You are slaying us.hrun0815
March 16, 2016
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hrun writes,
That being said, considering the ability of AlphaGo to learn so rapidly is predict that the only way for a human to beat AlphaGo in the future is by being spotted several stones in advance. The real question is: How many will be needed to even the playing field.
In Go, even just a few handicap stones, which are put on specific spaces, can make a large difference, which makes it possible to make good games between people of fairly different abilities. For instance giving someone four handicap stones might be sort of like having a chess player remove a knight and a rook at the start of game. (However, analogies between chess and Go are very unlikely to be very accurate because the games are so different.)Aleta
March 16, 2016
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pav Well done. i get it. That was cool. Old man Crick was wrong and didn't know what he was talking about. He only examine real time details of biology. origins of biology is invisable. None of his business to use his prestige to opine on origins as if its his study.Robert Byers
March 16, 2016
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Francis Crick:
What is found in biology is mechanisms, mechanisms built with chemical components and that are often modified by other, later, mechanisms added to the earlier ones. While Occam's razor is a useful tool in the physical sciences, it can be a very dangerous implement in biology. It is thus very rash to use simplicity and elegance as a guide in biological research. While DNA could be claimed to be both simple and elegant, it must be remembered that DNA almost certainly originated fairly close to the origin of life when things were necessarily simple or they would not have got going. Biologists must constantly keep in mind that what they see was not designed, but rather evolved.
May I paraphrase a little: What is found in AI is algorithms, algorithms built with primary coding language and that are often modified by other, later, algorithms added to the earlier ones. . . . While 'machine intelligence' could be claimed to be both simple and elegant, it must be remembered that 'machine intelligence' almost certainly originated fairly close to the origin of machines when algorithms were necessarily simple or they would not have got going. AI programmers must constantly keep in mind that what they see was not designed, but rather evolved. If AlphaGo's "intelligence" "evolved" over time with experience--that is, as it became "more fit"--then obviously we must conclude that if we go back in time, mere physics and blind forces can explain everything. There was NO Designer. End of story.PaV
March 16, 2016
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hrun #66 lets think about this. I insiust its just memorized moves. You say it couldn't of memorized every move! I agree. Its memorized the concepts for general moves. Its not figuring out anything that it hasn't already figured out. Why do think its moves must all independently be memorized as opossed to bASIC MOVE CONCEPTS. Its just a search engine for types of moves for types of responses. There is no intelligence going on. Just dumb memory operations. Just a slot machine.Robert Byers
March 15, 2016
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Re #79: At first glance the beauty test simply looks like a variation of common (yet difficult) pattern recognition problem. I am quite certain that relatively soon this is achievable by a well-trained machine. However, you are bringing in the idea of innately picking out patterns find beautiful. That's of course where things get hairy. I don't think there is any way to replicate this in a machine. What would be the right test parameters if the machine like a neural network is based on learning? On the other hand, if we would manage to encode this pattern recognition in hardware (which seems theoretically possible), would this still count?hrun0815
March 15, 2016
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hrun0815 @73, Any test for consciousness must target purely subjective aspects of the mind. The idea behind the Beauty Test is to eliminate any possibility of confusing consciousness with intelligence. The premise is that, since beauty is not a physical property of matter, it can only come from our consciousness. Experiments have shown that babies are innately attracted to patterns that we, as adults, consider beautiful. Animals do not have this attraction. It is impossible for a machine to have such a subjective inclination, aka free will. Unless, of course, we figure out a way to trap a "ghost in the machine." This is highly unlikely. :-)Mapou
March 15, 2016
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EvilSnack: Is there a neural network that has actually done this? hrun0815 already pointed to Claudico.Zachriel
March 15, 2016
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And another meaningless rant that just proves hrun has reading comprehension issue.
Yes. It is pretty meaningless. And it is also true that with many of your posts (like KF's and BA's) I have some serious reading comprehension issues. I guess the only thing I don't agree with is the term rant. And don't bother answering this meaningless post. :)hrun0815
March 15, 2016
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Sedol lost also game five after seemingly being able to adapt to AlphaGo in game four. I guess maybe this means he didn't quite figure things out yet. That being said, considering the ability of AlphaGo to learn so rapidly is predict that the only way for a human to beat AlphaGo in the future is by being spotted several stones in advance. The real question is: How many will be needed to even the playing field.hrun0815
March 15, 2016
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hrun:
Ah, so once AlphaGo or another AI can play multiple games it is clear that both AI and humans are not intelligent, but only do what they are designed to do? Or is it the other way round? Who knows, but I am sure your objections are logically rigorous.
And another meaningless rant that just proves hrun has reading comprehension issues.Virgil Cain
March 15, 2016
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I think that the test for consciousness is whether it on its own becomes as obsessed as we are over where consciousness comes from, try to explain it. Where the intelligences are at the human level it would end up with a branch of science for its study. In their case though there is no question that they live in a virtual world inside a machine, have that to discover.GaryGaulin
March 14, 2016
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To determine whether or not an intelligent machine is conscious, I propose what I call the Beauty Test. [...]
Hmm, interesting, but I think you already identified a major problem: Beauty, at least to a certain degree, must be a learned behavior (see for example cultural difference in beauty ideals). So if we allow a computer to learn from humans what is beautiful and what is not, my guess is it won't take long for an AI to pass the Turing version of the Beauty Test. Google and FB are putting massive efforts into object recognition in images and deep learning on imaging features is a standard method used in biology these days (works even when it is completely unknown what these features actually are).
Reasoning is a cause-effect process. Machines can already do this to a limited extent. It has nothing to do with consciousness, IMO.
My contention is that we actually have no idea what exactly these different actions entail in our brains. So, at least for now, I'd say the only thing we can use to judge if a machine possesses certain features (like consciousness or intelligence or ability to reason) is if we can train it to act as such. Granted, that is a somewhat unsatisfying operational definition, but I think it's the best we can do at this time. Everything else just turns into endless fuzziness of unclear terminology and non-testable definitions.hrun0815
March 14, 2016
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@66:
Tell us more, Robert.
Please don't. @71:
How would one distinguish theoretically between ‘AI is pretending to be conscious’ from ‘AI is conscious’?
IMO, when we finally have truly intelligent machines, many people will swear that they are conscious. This is not unlike the way many people swear that animals are conscious now. We are already beginning to see people feeling sorry for robots that are being kicked by a human being. The tendency to anthropomorphise seems to be a strong part of human nature. I guess it's a form of empathy. To determine whether or not an intelligent machine is conscious, I propose what I call the Beauty Test. It consists of presenting a fairly large number of random patterns to both humans and a machine under test and let them score the patterns according to their beauty or ugliness using a 10 to 1 scale. If the machine responds similarly to humans, I would consider it conscious. The problem with this test is that an intelligent machine that has been raised among humans will figure out what kind of things humans consider beautiful. So the trick is to come up with patterns that the machine has never seen before. It's not an easy test.
If you like, replace the word ‘conscious’ with ‘intelligent’ or ‘able to reason’.
Reasoning is a cause-effect process. Machines can already do this to a limited extent. It has nothing to do with consciousness, IMO.Mapou
March 14, 2016
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Re #70: I'm not going to go into it. The points are just too obvious. Just this: How would one distinguish theoretically between ‘AI is pretending to be conscious’ from ‘AI is conscious’? If you like, replace the word 'conscious' with 'intelligent' or 'able to reason'.hrun0815
March 14, 2016
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#68 Biological machines are still machines and can't reason either. Poisons kill you for the simple fact it screws up the mechanics of our cell and/or brain. Our brain can process digital data just like a computer but then comes the mystery ... somehow the physical becomes something totally non-physical which has the ability to reason.Smidlee
March 14, 2016
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Robert's never heard of Go, but it's just another dumb board game that's just a game of memory, not intelligence. That is a breathtakingly ignorant comment.Aleta
March 14, 2016
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Re #67: So if we were to rebuild AlphaGo's as a biological rather than a mechanical neural network it would not be intelligent?hrun0815
March 14, 2016
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Computer has the intelligence of a rock. The "intelligence" you see in a computer programs is the product of the human mind. A computer program with the brute force of trial and error running on a code written by human minds can be a powerful TOOL but still nothing but a tool. It's the same as a love letter to my wife has not intelligence of itself. It's just ink and paper (or just dots on the screen) until the eye and brain processes the image so my wife can read my thoughts. I have thoughts which my brain processes into a code (English) which has absolutely no meaning until that code is process back into my thoughts to the person who receives them. There are no thoughts outside the mind. Only code and information send out in form of energy or matter. Since we can program a computer to mimic some human behavior it can mislead some to believe it's actually thinking. Anything that works totally mechanically can not reason.Smidlee
March 14, 2016
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Re #64: Wow. That's getting even funnier! So I bet AlphaGo just memorized all the best moves for every possible positions in the game. Tell us more, Robert.hrun0815
March 14, 2016
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My guess is that a computer following such a strategy could make it into the professional league, but I see no reason to think it would do better than the pros.
Turns out that Claudico, as far as I know, adjusts his play for every player. So it remains to be seen if what you propose is necessary. I am, however, somewhat puzzled by your belief that a computer would not get better than a pro. Looking at the trajectory of virtually everything else computers and AIs do, they have gotten exponentially better at it. Why do you think it's going to be different for poker and the best status an AI can attain is to be nearly as good as the best pros we currently have around, but no better?hrun0815
March 14, 2016
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hruno815 GO is not a game of intelligence. Its just a game of memory. like skateboarding. Thats why kids and computers can do it and prevail. Why do you think GO is a game of intelligence? Why do you think a computer can win at it? Could the computer of invented it and the motive for it as a game? NO!! its not a thinking thing. Just a adding machine. Board games are not operations of human intelligence. HOWEVER it might be that smarter people prevail at it but thats just because they are more attentive or use their memories more. The same GO curve of winners would probably do better home budgets also. I never heard of GO but it doesn't matter. jUst another dumb board game.Robert Byers
March 14, 2016
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Nice meaningless rant. Humans can actually choose and play many more games than just the one. AlphaGo is locked in on one game. It cannot choose to play any other game. It cannot tell how beautiful a sunset is.
Ah, so once AlphaGo or another AI can play multiple games it is clear that both AI and humans are not intelligent, but only do what they are designed to do? Or is it the other way round? Who knows, but I am sure your objections are logically rigorous.hrun0815
March 14, 2016
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Final Match tonight. You can watch it live on YouTube starting at 8:30 PM Pacific time: Match 5 - Google DeepMind Challenge Match: Lee Sedol vs AlphaGoMapou
March 14, 2016
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hrun:
You mean AlphaGo is the product if intelligent design, just like humans are, so all his actions (just like ours) are simply the product of that intelligent design? And therefor, AlphaGo (just like humans) can not be intelligent?
Nice meaningless rant. Humans can actually choose and play many more games than just the one. AlphaGo is locked in on one game. It cannot choose to play any other game. It cannot tell how beautiful a sunset is.Virgil Cain
March 14, 2016
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Zachriel:
EvilSnack:
When an AI can develop a winning strategy, based on no input other than a statement of the rules, call me.
Neural networks can do that now.
Is there a neural network that has actually done this?EvilSnack
March 14, 2016
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vjtorley: My guess is that a computer following such a strategy could make it into the professional league, but I see no reason to think it would do better than the pros. Polaris 2.0 beat the pros at duplicate. There's little doubt that computers will only get better as time goes on.Zachriel
March 14, 2016
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