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Computer beats humans at Go: so what?

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The news that a computer program has beaten Go master Lee Se-dol in a best-of-five competition may have shocked some readers. In this post, I’d like to explain why I don’t think it matters much at all, by telling a little story about three guys named Tom, Sam and Al.

Tom has a brilliant mind. He puts his perspicacious intellect to good use by playing mentally challenging games, and he always wins. Tom’s freakish ability to win games by performing astonishing leaps of mental intuition leaves many spectators baffled. “How on earth do you do it?” they ask him, whenever he chalks up a victory against yet another hapless opponent. “It’s a strange gift I have,” Tom answers modestly. “I can’t really explain it, even to myself. I just have these mysterious intuitions that come to me out of the blue, and that enable me to win.”

Tom’s reputation spreads far and wide. Those who witness his spectacular triumphs are amazed and dumbfounded. After a while, people start calling him the world’s best game player.

How Sam beat Tom

One day, a stranger shows up in town, named Sam. Sam walks up to Tom (who is sitting in a bar) and says to him in a loud voice, “I can beat you!”

“No, you can’t,” answers Tom, “but you’re welcome to try anyway. Name your game.”

“Chess,” says Sam. “You know what they say: it’s the game of kings.”

“Good choice,” replies Tom. “I love that game.”

“I have a question,” says Sam. “Do you mind if I get some assistants to help me choose my moves?” “Not at all,” answers Tom. “I’m quite willing to be generous. Bring as many assistants as you like.”

Sam has one more question. “Since I have a very large number of assistants, do you mind if I contact them via email while I play, instead of bringing them all here?”

“Not at all,” replies Tom. “That’s fine by me.”

“That’s a big relief,” says Sam. “Actually, I have millions and millions of assistants. And it’s a good thing that they’re helping me, because I really don’t know much about chess. Nor do they, for that matter. But together, we’ll beat you.”

Now Tom looks puzzled. “How are you going to beat me,” he asks, “if you don’t really know the game?”

“By brute force,” answers Sam. “Each of my assistants is good at just one thing: evaluating a chess position. Thanks to my army of assistants, who are extremely well-organized and who are also very good at rapidly evaluating positions and sharing information with one another via email, I am effectively capable of evaluating hundreds of millions of chess positions in just a few seconds. I’ve also compiled a list of good opening and closing moves, as well as good moves in various tricky situations, by studying some past games played by chess experts.”

“Well, that sounds like an interesting way to play,” says Tom. “But speed and a list of good moves are no substitute for intuition. You and your assistants lack the ability to see the big picture. You can’t put it all together in your head, like I can.”

“We may lack your intuition,” responds Sam, “but because we’re fast, we can evaluate many moves that would never occur to you, and what’s more, we can see further ahead than you can. Do you want to try your luck against us?”

“Game on!” says Tom.

After just 20 minutes, it’s game over for Tom. For the first time in his life, he has been soundly defeated. He and Sam shake hands in a gentlemanly fashion after the game, and return to Tom’s favorite bar, where they both order a beer.

Tom is quiet for a while. Suddenly, he muses aloud, “I think I finally understand, Sam. What you’ve taught me is that the game of chess is fundamentally no different from a game of noughts and crosses, or Tic-Tac-Toe. It’s a game which yields to brute force calculations. My intuition enables me to see ahead, and identify lots of good moves that my opponents can’t see, because they’re not as far-sighted as I am. But your brute-strength approach is more than a match for my intuition. I’m limited by the fact that I can’t see all of the good moves I could make. You and your army of assistants can do that. No wonder you won, when you played me. Still, it’s taught me a valuable lesson about the limits of human intuition. Congratulations on your victory.”

“So you’re going to give up calling yourself the world’s best game player?” asks Sam.

“Not quite,” answers Tom. “From now on, I’m going to call myself the world’s best player of interesting games. By an ‘interesting game,’ I mean one that doesn’t yield to brute-strength calculations – in other words, one that requires a certain degree of intuition in order to be played well.”

“Would you care to nominate a game that fits that description?” inquires Sam.

“My nomination is the game of Go, which has been called the most complex of games,” replies Tom. “The number of possible positions on a 19 x 19 Go board is 10170, which is far greater than the number of atoms in the universe. “There’s no way that you and your army of assistants can evaluate that many moves. Admit it: you don’t have a hope of beating me at Go.”

“You’re right; we don’t,” acknowledges Sam. “But I know another man who I think can beat you. His name is Al. Remember that name. At the moment, he’s perfecting his game, but he’s improving by leaps and bounds. You’ll probably see him a few years from now.”

“I look forward to the challenge,” replies Tom. “Farewell, Sam, and take care.”

Al arrives in town

A few years later, Sam’s prophecy comes to pass. A peculiar-looking man in a dazzling purple cloak rides into town, and asks to see Tom. “Hi, Tom. I’m Al,” he says. “I’d like to challenge you to a game of Go. Although I have none of your brilliant intuition, I’m quite confident that I can win.”

“I really don’t see how you can,” answers Tom. “Even if you had an entire universe full of people helping you to choose your next move, there’s no way you could possibly see far enough ahead to properly evaluate all possible moves you could make. Without a brute strength approach, you really need intuition, in order to win.”

“Oh no you don’t,” Al replies. “It turns out that the game of Go has a long, long history which you know nothing about. On Earth, it first appeared in China, more than 2,500 years ago. But it was brought to Earth by aliens. I’ve been in contact with them: in fact, it was they who gave me this colorful cloak, which can instantly turn any color I tell it to, as well as turning invisible.”

“Wait a minute,” interrupts Tom. “Forget about the cloak. You mean to say I’ll be playing against a bunch of aliens?”

“By no means,” replies Al. “You’ll be playing against me, and I can promise you, I won’t be talking to any aliens, either. But I should tell you that aliens have been playing the game of Go for billions of years: in fact, there’s even an inter-galactic Go club. However, they play it in a very different way from you, Tom. They don’t rely on intuition at all.”

“How do they play, then?” asks Tom, perplexed.

“They play incrementally, by gradually building up a set of smart and successful moves in various situations,” answers Al. “A long time ago, the list of smart moves was fairly short: you could fit them all in one book. Now, after billions of years, the list is much bigger. When aliens play Go, they do so by following the rule book up to a certain point, and then trying out something a little bit new and different. It doesn’t make for very exciting games, but it does make for smart tactics. Recently, the aliens were kind enough to give me their list of moves. However, it’s so big that I’ll require an army of earthly assistants to help me search through the list, in order to keep within the time limits of the game. None of these assistants knows anything about the game of Go, but they’ll be communicating with me via email. I have to say that I know very little about the game of Go myself, but I’m going to be playing by the aliens’ rules. Is that all right with you?”

“Certainly,” replies Tom. “The aliens’ way of playing sounds rather dull to me. I’m going to spice up the game with some human intuition. You’ll soon see that nothing can beat intuition, in an interesting game like Go, where the best move can’t possibly be calculated.”

They sit down to play. After about an hour, Tom is forced to resign. In a dazed tone of voice, he asks, “How did you do it, Al?”

“I think I can explain, although I’m no Go expert,” answers Al. “Essentially, what I did was to pool the combined wisdom of billions of players who came before me. You were playing against that. What my victory means is that a sufficient amount of experience can beat human intuition, in a tactical game. But that’s hardly surprising, is it?”

Tom reflects for a while and finally replies, “No, Al, it isn’t. I was wrong to think that I could defeat the combined wisdom of so many players. I’ve come to appreciate the limits of human intuition. What I’m wondering now is: are there any situations where intuitions are indispensable?”

Tom reflects on the nature of human intuition, and where it might prove indispensable

Tom ponders again for a while. After a long silence, he announces, “I think I can see two kinds of cases where intuitions are indeed irreplaceable. One is in a game where the goal cannot be described in objective, “third-person” language; it can only be described in subjective terms which refer to the beliefs, desires and intentions of the other players. To win the same, you have to be able to put yourself in other people’s shoes. While a list of ‘smart moves’ might serve you well up to a point, it won’t help you in novel or unexpected situations, where you can only figure out what you should do by asking yourself what the other person would want you to do in that situation. Experience can never trump empathy.”

Tom continues: “The other case I can think of where intuition would be needed is in a situation where trying out incremental improvements won’t help you to get from A to B, simply because there are too many improvements to try out, making the search for the best move like searching for a needle in a haystack. Experience won’t help here, because there isn’t enough time to narrow down the search. Without a flash of insight, you’ll never be able to spot the right move to make, in moving towards your desired goal.”

Al is curious. “Would you care to offer any examples of these two cases you’ve proposed?” he asks.

“Happy to oblige,” answers Tom. “Right now, in the United States, there’s a presidential election going on. Politics is a game, and the U.S. presidential election is a winner-take-all game. But it’s not enough for the successful candidate to be a policy wonk, who knows how to fix the American economy, or even a ‘steady pair of hands,’ capable of handling any domestic or international crisis that might come up. You need more than intelligence and experience to win a presidential election. You need to be a good speaker, who is capable of inspiring people. You also need to be capable of leadership, so it definitely helps if you have a commanding presence and ‘sound presidential.’ It helps, too, if you have excellent networking skills, to help you raise lots of money, which you’ll need to finance your campaign. In addition to that, you need to be a fairly likable person: nobody wants to elect a curmudgeon, no matter how clever, experienced or commanding he or she may be. On top of that, you need to be capable of empathy: you need to be able to show the public that you are genuinely capable of feeling other people’s pain, or people will spot you for a phony and dismiss you as cold and uncaring. Oh – and you’d better at least as ethical as your opponents, or people will perceive you as a liar and a crook, and they probably won’t vote for you. As you can see, many of these skills require the ability to identify with other people. You simply can’t bluff your way through a presidential campaign with a catalogue of smart moves or canned responses. It’s too unpredictable. Let me put it another way. You could design a robot that could beat a human at the tactical games I’ve practiced playing, over the years. But you could never design a robot that could win an American presidential election. Only a human being who is capable of genuine empathy and of intuiting the right thing to do when interacting with other people could win a contest like that.”

“Interesting,” says Al. “What about your other case?”

“Protein design would be an excellent example of a challenge requiring leaps of human intuition,” answers Tom. “Very short proteins might arise naturally, but once you get to proteins that are more than 150 amino acids in length, the space of possibilities is simply too vast to explore, as Dr. Douglas Axe demonstrates in his 2010 paper, The Case Against a Darwinian Origin of Protein Folds. In his own words:

The difficulty stems from the fact that new protein functions, when analyzed at the level of new beneficial phenotypes, typically require multiple new protein folds, which in turn require long stretches of new protein sequence. Two conceivable ways for this not to pose an insurmountable barrier to Darwinian searches exist. One is that protein function might generally be largely indifferent to protein sequence. The other is that relatively simple manipulations of existing genes, such as shuffling of genetic modules, might be able to produce the necessary new folds. I argue that these ideas now stand at odds both with known principles of protein structure and with direct experimental evidence. If this is correct, the sampling problem is here to stay, and we should be looking well outside the Darwinian framework for an adequate explanation of fold origins.

“I’d say a situation like that calls for the intuitive insight of an intelligent designer, wouldn’t you?” asks Tom.

If Dr. Axe’s premises are correct, then it’s difficult to avoid that conclusion,” concedes Al. “But I’m not a biochemist, so I can’t really say. Still, I can at least see what you mean, now. One thing troubles me, though.”

“What’s that?” asks Tom.

“The two kinds of cases you’ve described are quite different in character,” replies Al. “One requires the ability to put yourself in other people’s shoes, while the other requires the ability to make a mental leap that surpasses the power of any computer or any trial-and-error process. What I’d like to know is: what is it that ties these two kinds of cases together?”

“That’s a very good question,” answers Tom. “I really don’t know. What I do know, however, is that all my life, the games I’ve been playing are only a tiny subset of the vast range of games that people play in real life, let alone the truly enormous set of games played by the Creator of the cosmos, when designing Nature. I’ve now come to realize that losing at chess and Go doesn’t matter very much, in the scheme of things. There are far more interesting games to play. And now, I’m off.”

“Where are you off to?” asks Al.

“Washington,” answers Tom. “I’m going to try my hand at political forecasting. Maybe I’ll succeed, or maybe fall flat on my face. But you’ve given me a lot to think about, Al. I’m going to try out some of the new ideas you’ve given me, and put them to the test. Wish me luck!”

I shall end my story there. I wonder if any of my readers can shed some light on the question posed by Al on human intuition, at the end of my story. What, if anything, unifies the two kinds of cases I have described?

Before I finish, I’d like to quote a short passage from an article by philosopher David Oderberg, who is now professor of philosophy at the University of Reading, England. In an article in the Australian magazine Quadrant (Vol. 42, No. 3, 1998: 5-10), he wrote:

“…[T]he game of chess, in itself, is nothing more than glorified noughts and crosses. Sure, it can be played with finesse, ingenuity, artistry and so on; but that is peripheral. In essence, chess is a formal system of well- defined axioms and rules, with a well-defined goal. No wonder a computer can play it at all. We should be amazed if it couldn’t.”

Food for thought. And now, over to you.

P.S. Perceptive readers will have noticed some similarities between my story and philosopher John Searle’s Chinese room thought experiment. My intention here, however, is not to address the question of whether computers think, or whether they are conscious, but rather, to explore the strengths and weaknesses of human intuition.

Comments
Hi Zachriel, Interesting news on the poker-playing computer. I suppose if it tracked individual players and employed a different strategy against each, based on what it could "read" about them, it might perform quite well. My guess is that a computer following such a strategy could make it into the professional league, but I see no reason to think it would do better than the pros.vjtorley
March 14, 2016
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Re #55: Totally agree about the consciousness. Probably not for the same reason, but the notion in itself is silly. I wonder, did anybody ever propose how one could distinguish theoretically between 'AI is pretending to be conscious' from 'AI is conscious'?hrun0815
March 14, 2016
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Re #54: You mean AlphaGo is the product if intelligent design, just like humans are, so all his actions (just like ours) are simply the product of that intelligent design? And therefor, AlphaGo (just like humans) can not be intelligent? That's an odd thing to assert.hrun0815
March 14, 2016
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As a Christian, it bothers me that most Christians believe that high intelligence requires a spirit or consciousness. The truth is that intelligence is a mechanical, cause-effect phenomenon. Programs like AlphaGo prove this. It is only a matter of time before intelligent machines are able to perform almost all human-level tasks and jobs. One thing machines will not have is an independent sense of beauty. They will only learn what humans consider beautiful by observing us. But what bothers me the most, as a hard core dualist, is the stupid materialist notion that a machine can, by some unspoken magic, have conscious sensations. This is not even wrong.Mapou
March 14, 2016
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LoL! Of course it is relevant. The computer does as it was designed to do. As the OP says- it doesn't matter much at all and that is why.Virgil Cain
March 14, 2016
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Yes, Virgil, that is correct and completely irrelevant to the points being made here. Nobody in this thread has argued that the AIs sprung into being without the aid of human intelligence and intervention.hrun0815
March 14, 2016
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Everything the computer does can be traced back to the humans who designed the computer and wrote the programs. That is just a basic fact of life.Virgil Cain
March 14, 2016
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The poker bot Claudico, by the way, did exactly what EvilSnack in #34 was calling for: Claudico taught himself the game of poker by just being told the rules. All strategies for the game come from playing himself within the rules and learning from that.hrun0815
March 14, 2016
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vjtorley: I wouldn’t expect a computer to win poker tournaments any time soon.
Polaris 2.0 defeated a team of human competitors in a series of duplicate limit hold'em matches... the computer did not employ similar tactics against all of the humans, but followed different strategies against each, making it harder for the humans to adjust during to the computer's changing strategies ... Polaris 2.0 also learned from its own mistakes, employing an algorithm intriguingly named "counter-factual regret" http://www.pokernews.com/news/2008/07/man-machine-ii-poker-championship-polaris-defeats-stoxpoker-.htm
Zachriel
March 14, 2016
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Re #48:
Personally, I doubt that they’d do very well, and even if they did, I certainly wouldn’t expect them to do much better than the best poker players.
Surely, you are entitled to your opinion. However, it looks like the current crop of poker programs is mopping the floor with amateur poker players and getting into a level where they can realistically compete with the pros. Considering the trajectory of advance for AIs in the realm of playing games, I wouldn't put much money on the pros keeping the upper hand for long. But hey, I'm not a gamble, so what do I know.hrun0815
March 14, 2016
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Hi Zachriel, You ask: "Do you think computers can play well at Poker?" Personally, I doubt that they'd do very well, and even if they did, I certainly wouldn't expect them to do much better than the best poker players. Here's why. First of all, in order to be a good poker player, you need to be good at spotting a liar. Now, perhaps you might think that a suitably programmed computer, fed with thousands and thousands of observations of liars and truth-tellers making the same series of statements, could train itself to spot the telltale signs of a liar - including some signs that we humans haven't identified yet. That idea is based on the assumption that the best way to spot a liar is through their body language. Not so, according to a recent BBC article:
Study after study has found that attempts – even by trained police officers – to read lies from body language and facial expressions are more often little better than chance. According to one study, just 50 out of 20,000 people managed to make a correct judgement with more than 80% accuracy. Most people might as well just flip a coin. Over the last few years, deception research has been plagued by disappointing results. Most previous work had focused on reading a liar’s intentions via their body language or from their face – blushing cheeks, a nervous laugh, darting eyes... Even if we think we have a poker face, we might still give away tiny flickers of movement known as “micro-expressions” that might give the game away, they claimed. Yet the more psychologists looked, the more elusive any reliable cues appeared to be. The problem is the huge variety of human behaviour. With familiarity, you might be able to spot someone’s tics whenever they are telling the truth, but others will probably act very differently; there is no universal dictionary of body language. “There are no consistent signs that always arise alongside deception,” says Ormerod, who is based at the University of Sussex. “I giggle nervously, others become more serious, some make eye contact, some avoid it.” Levine agrees: “The evidence is pretty clear that there aren’t any reliable cues that distinguish truth and lies,” he says. And although you may hear that our subconscious can spot these signs even if they seem to escape our awareness, this too seems to have been disproved.
The best way to spot a liar, it seems, is to employ a cognitive approach, and probe their story - something a computer would not be good at, since it lacks the ability to converse naturally, as we do (recall my remarks above about the Turing Test):
Ormerod and his colleague Coral Dando at the University of Wolverhampton identified a series of conversational principles that should increase your chances of uncovering deceit: Use open questions... Employ the element of surprise... Watch for small, verifiable details... Observe changes in confidence... The aim is a casual conversation rather than an intense interrogation. Under this gentle pressure, however, the liar will give themselves away by contradicting their own story, or by becoming obviously evasive or erratic in their responses... Officers trained in Ormerod and Dando’s interviewing technique were more than 20 times more likely to detect these fake passengers than people using the suspicious signs, finding them 70% of the time.
Another reason why a computer would make a terribly good poker player is that a skilled player has to have the ability to put themselves in the other person's shoes and imagine how they are feeling and what they would probably want to do. In other words, a subjective approach is required. You write that AlphaGo "presumably does put itself in the other player’s shoes in order to look at counter-moves." But the strategic computations performed by AlphaGo don't require it to adopt a subjective, first-person approach; an objective, third-person approach will do the job just as well. For these reasons, I wouldn't expect a computer to win poker tournaments any time soon.vjtorley
March 14, 2016
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hrun0815: One thing is quite telling to me: A high level Go player suggested that soon AlphaGo will be used by professional players for training AND for help in analyzing the quality of their moves or value of their positions. Cheating by computer is already a problem in chess.Zachriel
March 14, 2016
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I am not comfortable with the suggestion of learning above. Especially in a sense that may suggest the idea of novel insightful creative innovative understanding towards new approaches.
Yes, that much is obvious. Just like people are apparently uncomfortable in admitting that winning a game of go is a feat of intelligence. Or admitting that AlphaGo does not actually play moves that are 'taught', but acts in ways that go way beyond the understanding of the programmers (and soon probably beyond analysis by the best Go players in the world). One thing is quite telling to me: A high level Go player suggested that soon AlphaGo will be used by professional players for training AND for help in analyzing the quality of their moves or value of their positions.hrun0815
March 14, 2016
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EvilSnack: The only intelligence involved so far in game-playing AIs is in the determination of what the computer should do in any given situation. You seem to be confusing neural networks with symbolic computation. Neural networks learn from experience. EvilSnack: When an AI can develop a winning strategy, based on no input other than a statement of the rules, call me. Neural networks can do that now. hrun0815: Does that count for the human opponent as well? Sure. Why not? Humans and neural nets rarely play well at first. vjtorley: All that proves is that a sufficient amount of experience will trump intuition, Tom learned from experience as well. vjtorley: in a tactical game where it’s possible to advance in skill via incremental improvements, and where the players don’t have to put themselves in the other players’ shoes. Are we agreed on that point? AlphaGo presumably does put itself in the other player's shoes in order to look at counter-moves. It doesn't consider motivation or other psychological factors, though. Do you think computers can play well at Poker?Zachriel
March 14, 2016
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VJT, back in the real world of dynamic environments prone to kairos moments demanding fresh departures that change the game through imposing strategic surprise, the real world goes on. Have we forgotten Guderian's and Rommel's Panzers in May 1940 and how the vaunted French army was decisively put on the wrong foot and defeated? (And it seems the current US Presidential election cycle may be seeing a similarly game changing though very dangerous player breaking in. What truly gives me pause is the price that may be paid to defeat him, and what sort of figure may then emerge as an increasingly polarised and alienated electorate reacts to the suggested victory of business as usual elite cliques.) KF PS: Bottomline, full bore true intelligence shows itself through unlimited strategic creativity; especially at genius level. For good or ill. Ponder John Paul II on his first visit to Poland after becoming Pope: http://www.wsj.com/articles/SB122479408458463941 PPS: I am not comfortable with the suggestion of learning above. Especially in a sense that may suggest the idea of novel insightful creative innovative understanding towards new approaches.kairosfocus
March 13, 2016
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Re #40: Now that’s some funny stuff right there.
ROTFLMapou
March 13, 2016
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Hi Zachriel, Thank you for your post. You write:
All good players study the play of previous masters. However, AlphaGo did more than that. AlphaGo learned from the experience of playing the game; again something all good players do.
I don't deny for a moment that AlphaGo learned from the games it played, as well as the games played by previous masters. All that proves is that a sufficient amount of experience will trump intuition, in a tactical game where it's possible to advance in skill via incremental improvements, and where the players don't have to put themselves in the other players' shoes. Are we agreed on that point?vjtorley
March 13, 2016
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Re #40: Now that's some funny stuff right there.hrun0815
March 13, 2016
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I love that computer! I cheer for the computer. I nEVER heard of this game called GO. I guess its chess. First no board games EVER were about intellectual thought processes. Its a fable. What they are about is simple memory operation. Thats why a dumb non thinking computer can beat a human. The computer only has a memory working for it. No decisions other then memorized ones can happen. The human also. Its a myth that board games are about smart people. It just might be smart people tend to have better memory ability. So its funny to see human pride tweeked by a machine. YET its a bigger error of these things.Robert Byers
March 13, 2016
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For all you know, Google engineers might have let Sedol win the game ! Let's see the final game when Sedol plays black instead of white.Me_Think
March 13, 2016
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Re #37: Thanks for the clarification. That I agree with completely.hrun0815
March 13, 2016
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Wait, are you suggesting that AlphaGo’s learning ability managed to get him to take three games of a 9 dan go player, but that’s as far as it is going to go?
Not at all. Eventually, after months or years of further training, I expect that no human will stand a chance against AlphaGo. What I'm saying is that deep neural nets do not adapt as fast as we do. They must be trained on huge numbers of samples in order to learn a particular pattern. They don't generalize easily. They are slow learners. So even if learning was enabled during the match, it would not make much difference. Here's what someone wrote in another forum on this very topic:
To make any appreciable change in the neural net preferences, you need a high number of games. Millions, according to the DeepMind guy in the post-game conference. So: AlphaGo does not adjust to individual players, because there aren't millions of games for it to look at from any one player.
Mapou
March 13, 2016
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When an AI can develop a winning strategy, based on no input other than a statement of the rules, call me.
Does that count for the human opponent as well?hrun0815
March 13, 2016
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Having said that, I still think that, even if AlphaGo’s learning ability had been enabled, it uses a type of learning that depends on a huge number of samples to work properly. Sedol would still be able to exploit this weakness in the machine.
Wait, are you suggesting that AlphaGo's learning ability managed to get him to take three games of a 9 dan go player, but that's as far as it is going to go? If so, then you should hit the bookies next time AlphaGo or its successor plays a world champion again. You could become a made man.hrun0815
March 13, 2016
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The only intelligence involved so far in game-playing AIs is in the determination of what the computer should do in any given situation. In every case so far, that determination has been made by a human being. The intelligence does not lie in the program, but in the process of making the program. When an AI can develop a winning strategy, based on no input other than a statement of the rules, call me.EvilSnack
March 13, 2016
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Aleta: Woot! Go humans! https://www.youtube.com/watch?v=Xaq0t9OQOd8Zachriel
March 13, 2016
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Lee Sedol won game 4 of the 5-game match
Woot! Go humans!Aleta
March 13, 2016
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hrun0815:
So you think that AlphaGo can not learn from this game and then adapt to such moves?
Maybe it could have but the AlphaGo team decided to freeze the program's "brain" and disable its learning ability during the entire match. The reason was to prevent the possibility of introducing a catastrophic bug. Having said that, I still think that, even if AlphaGo's learning ability had been enabled, it uses a type of learning that depends on a huge number of samples to work properly. Sedol would still be able to exploit this weakness in the machine.Mapou
March 13, 2016
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Lee Sedol won game 4 of the 5-game match. He did it by doing something that he would have never considered doing against a human opponent. He played an unconventional move that broke AlphaGo out of its comfort zone. Sedol could have won all the games if he had adopted this strategy from the beginning.
So you think that AlphaGo can not learn from this game and then adapt to such moves? And of course AlphaGo will not have human-level intelligence. But currently AlphaGo is able to beat one of the best Go players in a game of Go and if chess is an indication, relatively soon your cell phone is going to be able to perform the same feat. AlphaGo, however, will never be able to fold your laundry or drive you to work.hrun0815
March 13, 2016
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News Flash! Lee Sedol won game 4 of the 5-game match. He did it by doing something that he would have never considered doing against a human opponent. He played an unconventional move that broke AlphaGo out of its comfort zone. Sedol could have won all the games if he had adopted this strategy from the beginning. After all is said and done, AlphaGo is just a brittle rule follower, a dumb automaton. Bravo to human intelligence and bravo to Sedol. This is not to say that machines can never in principle have human-level intelligence, but AlphaGo is certainly not there yet. Not by a long shot.Mapou
March 13, 2016
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