ID Foundations, 1a: What is “Chance”? (a rough “definition”)
Just what is “chance”? This point has come up as contentious in recent UD discussions, so let me clip the very first UD Foundations post, so we can look at a paradigm example, a falling and tumbling die: 2 –>As an illustration, we may discuss a falling, tumbling die: Heavy objects tend to fall under the law-like natural regularity we call gravity. If the object is a die, the face that ends up on the top from the set {1, 2, 3, 4, 5, 6} is for practical purposes a matter of chance. But, if the die is cast as part of a game, the results are as much a product of agency as of natural regularity and chance. Indeed, the Read More ›