Nieri looks at them as the narrative of the sci-fi game Detroit: Become Human develops them:
A Closer Look at Detroit: Become Human, Part I Gaming culture provides a window into our culture’s assumptions about artificial intelligence (Adam Nieri) In the game, Detroit has transcended its current economic despair, emerging as the epicenter of the android revolution. Cyberlife, headquartered there, has become the first company to engineer and produce fully autonomous, general purpose AI androids for consumers.
A Closer Look at Detroit: Become Human, Part II Adam Nieri: One pillar, if you like, of the worldview of the “Church of AI” is the belief that our embrace of artificial intelligence is a step on the road to a higher form of life. Looking more closely, we can see that the stupidity and insignificance of human beings is a central dogma in the AI religion.
A Closer Look at Detroit: Become Human, Part III Adam Nieri: The second pillar of the AI religion is reductionism, the reduction of humanity to matter and energy If the qualities that define being human (so that there is an obvious distinction between what is human and what is not) are not material by nature; then the premise of a compelling story about androids that become and surpass human beings as intelligent life falls flat.
See also: Alita: Battle Angel (2019): A Mind Matters Review Adam Nieri: If you love anime and felt betrayed by the flop of Ghost, I would highly recommend Alita (Adam Nieri)
The idol with feet of silicon (Robert Marks) Religions based on artificial intelligence (AI) cannot transcend the limits of computers
Tales of an Invented God The most important characteristic of an AI cult is that its gods (Godbots?) will be created by the AI developers and not the other way around. They will mesh with ET, an eternal cyborg who is always Out There.