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Detroit: Become Human – Adam Nieri on the twin pillars of the AI religion

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Nieri looks at them as the narrative of the sci-fi game Detroit: Become Human develops them: 

A Closer Look at Detroit: Become Human, Part I Gaming culture provides a window into our culture’s assumptions about artificial intelligence (Adam Nieri) In the game, Detroit has transcended its current economic despair, emerging as the epicenter of the android revolution. Cyberlife, headquartered there, has become the first company to engineer and produce fully autonomous, general purpose AI androids for consumers.

A Closer Look at Detroit: Become Human, Part II Adam Nieri: One pillar, if you like, of the worldview of the “Church of AI” is the belief that our embrace of artificial intelligence is a step on the road to a higher form of life. Looking more closely, we can see that the stupidity and insignificance of human beings is a central dogma in the AI religion.

A Closer Look at Detroit: Become Human, Part III Adam Nieri: The second pillar of the AI religion is reductionism, the reduction of humanity to matter and energy If the qualities that define being human (so that there is an obvious distinction between what is human and what is not) are not material by nature; then the premise of a compelling story about androids that become and surpass human beings as intelligent life falls flat.

See also: Alita: Battle Angel (2019): A Mind Matters Review Adam Nieri: If you love anime and felt betrayed by the flop of Ghost, I would highly recommend Alita (Adam Nieri)

The idol with feet of silicon (Robert Marks) Religions based on artificial intelligence (AI) cannot transcend the limits of computers

and

Tales of an Invented God The most important characteristic of an AI cult is that its gods (Godbots?) will be created by the AI developers and not the other way around. They will mesh with ET, an eternal cyborg who is always Out There.

3 Replies to “Detroit: Become Human – Adam Nieri on the twin pillars of the AI religion

  1. 1
    vmahuna says:

    Um, yeah, sure. Is this the 21st century version of the 1970s rediscovery of Tolkien and the rise of Dungeons & Dragons? There were a LOT of otherwise intelligent people who got WAY too deep into the D&D mythology, but of course you CAN wargame any real world situation, and Game Theory is used by, among others, Advertisers.
    But I see the Future as “Brave New World”: what exactly are us Betas and Alphas going to DO with all those billions of worthless Gammas? We’ve changed Farming (in America) to the point that we have replaced all the old Stoop Labor (workers who bend over to pick vegetables) with Harvesting Machines, and now we have robots that can lay bricks straighter and faster than trained masons. And the robots are taking over burger joints. And even sex workers are being threatened by sexbots.
    So what DO we do with the “surplus to current needs” Gammas?

  2. 2
    jstanley01 says:

    Real, possibly game-changing, research is being done in longevity. This interview by Joe Rogan with a Harvard researcher is worth watching along that line…

    Joe Rogan Experience #1234 – David Sinclair

  3. 3
    Fasteddious says:

    A lot of this AI hopefulness appears to be internalized utopianism. Since human nature includes sin, imperfections and failings, the ever-hopeful progressives envision idealized ubermensch in the form of super-intelligent AI robots. Since socialist utopias have all failed, they have to put their faith on personalized utopias — hoping for the singularity when we can upload our consciousness. But what happens when your consciousness includes your weaknesses, perversions, sin and character flaws? If all those are filtered out, the resulting product is not you, or even human in any sense. Just another progressive utopian dream.

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