Uncommon Descent Serving The Intelligent Design Community

How can computers win at chess without having even common sense?

Share
Facebook
Twitter
LinkedIn
Flipboard
Print
Email

AI succeeds where the skill required to win is massive calculation and the map IS the territory: Alone in the real world, it is helpless.

For example, take IBM Watson’s win at Jeopardy in 2011. As Larry L. Linenschmidt of Hill Country Institute has pointed out, “Watson had, it would seem, a built-in advantage then by having infinite—maybe not infinite but virtually infinite—information available to it to do those matches.”

Indeed. But Watson was a flop later in clinical medicine. That’s probably because computers only calculate and not everything in the practice of medicine in a real-world setting is a matter of calculation.

Not every human intellectual effort involves calculation. That’s why increases in computing power cannot solve all our problems. Computers are not creative and they do not tolerate ambiguity well. Yet success in the real world consists largely in mastering these non-computable areas.

Science fiction has dreamed that ramped-up calculation will turn computers into machines that can think like humans. But even the steepest, most impressive calculations do not suddenly become creativity, for the same reasons as maps do not suddenly become the real-world territory. To think otherwise is to believe in magic.

News, “Are computers that win at chess smarter than geniuses?” at Mind Matters News

You may also enjoy: Six limitations of artificial intelligence as we know it. You’d better hope it doesn’t run your life, as Robert J. Marks explains to Larry Linenschmidt.

Comments
So huh, humans made the computer Sev. Uhm are you under some bizarre delusion that the super calculator is smarter then us? And by who’s definition is it smarter then us.....oh wait not it’s definition, ours. The computer can kill us in chess BECAUSE and only BECAUSE it has every possible move programed into it, by us. It didn’t learn it by its own. We programmed it to calculate (A little anthropomorphism for you it learned them) all the moves of chess. Saving us really the work of doing it ourselves. We can make the machine unbeatable. All of its intelligence is based off of our own So we’re really super intelligent because we made something that can play perfect chessAaronS1978
November 28, 2020
November
11
Nov
28
28
2020
04:59 PM
4
04
59
PM
PDT
I want to buy the first Chess program that feels bad when it loses.hnorman42
November 28, 2020
November
11
Nov
28
28
2020
02:21 PM
2
02
21
PM
PDT
Seversky Some of the most powerful dedicated chess-playing computers are now capable of beating human grand-masters. That began in 1997. At least in certain specialized areas, you could say that AI is beginning to out-perform the human brain and is developing faster than the brain is evolving. It’s only a matter of time. Perhaps God is really an ultra-computer?
:) A.I. is not "developing" itself , is just another tool developed by human brain . A.I. is not out-performing human brain because human brain developed that computer power of A.I. and without human brain A.I. became just a box full with rusty wires. It's the same (dumb) comparison between a bulldozer that "out-perform" the physical power of 300 people. Bulldozers and people ,or A.I. and people could be on the same category only in the children's minds. PS: Of couse a plane also "out-perform" a man's ability to fly ,therefore...S.F. movies .Sandy
November 28, 2020
November
11
Nov
28
28
2020
01:56 PM
1
01
56
PM
PDT
Some of the most powerful dedicated chess-playing computers are now capable of beating human grand-masters. That began in 1997. At least in certain specialized areas, you could say that AI is beginning to out-perform the human brain and is developing faster than the brain is evolving. It's only a matter of time. Perhaps God is really an ultra-computer?Seversky
November 28, 2020
November
11
Nov
28
28
2020
11:48 AM
11
11
48
AM
PDT
A.I. is as dumb as a rock in comparison with human brain .Sandy
November 28, 2020
November
11
Nov
28
28
2020
11:26 AM
11
11
26
AM
PDT
The I in AI stands for intelligence. Change one perimeter on a supercomputer designed solely to play chess to find out what happens. That perimeter is the ability for the person to make moves that do not coincide with the rules of chess. Playing against a person would result in being called out by the other person. The computer would either continue to play without altering the rules built into the system, or break.BobRyan
November 27, 2020
November
11
Nov
27
27
2020
11:04 PM
11
11
04
PM
PDT
Yeah, I’ve known this for years I grew up with the video game revolution, I was part of it And I still I am. Here’s the thing, video games are programmed based on a set parameters and rules that they have to abide by Take for example Mortal Kombat 3 or ultimate Mortal Kombat 3 (classic games) The game had a counter input system. every move that ever could be used was programmed into the AI If the Opponent put in a certain combination of moves the computer would respond in kind with the most appropriate move to counter it People fail to realize that the computer is processing your input as well as the outputs according to the rules of the game If it is within the algorithm that has been programmed into the AI to use the best possible outcome according to the inputs it will do so and that will result in an output that seems like it is predicted every move you could do Mortal Kombat three was so bad on the higher difficulties that it was near impossible to beat unless you exploited a bug in the programming One such bug was using the ninja Smoke. Every time you jumped backwards and hit right kick, the computer reacted by throwing its projectile. It would do this every single time and it was the best move to do because as it would catch you on the way down However if you were playing the ninja named Smoke, he could cancel out his right kick and teleport to the opposite side of the computer, to which you could get a full combo string off on the computer. The computer could not react as it was still in the throwing animation. It would do this every single time and it was because of the fact that Smoke was a relatively new character that was put into the game a little bit later The computer had no data on it and so Smoke was easy to beat the game with on almost any difficulty Fighting games I think are a little bit more complex than chess, because there’s more going on, coupled with the fact that there are intricate inputs you have to execute to do special moves, And the range of movements can be random The thing is the computer can still counter you based off of your input and that is no different for chess If it knows all of the moves whether you used an algorithm to learn all of the moves or whether you manually put them in yourself it boils down to the same exact thing the computer is going to pick the most appropriate move to beat you based off of your input It’s like punching a punching bag that punches you back, it doesn’t know that it’s punching you at all, It just does it because you punched it. I actually played the computer that IBM created for chess. It’s a super easy download But what I found was interesting, was the fact that if I had it on the easiest difficulty (one move ahead) that it would react with the best appropriate move to every move that you made, I could almost never beat it and I could only play it to a standstill However if I put the difficulty to seven moves ahead I could win by faking it out It was actually an easier gameAaronS1978
November 27, 2020
November
11
Nov
27
27
2020
06:20 PM
6
06
20
PM
PDT

Leave a Reply