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specified complexity

Functionally Specified Complex Information and Organization

Clearing the air for cogent discussion of the design inference, by going back to basics (a response to RDF)

Sometimes, an objector to design theory brings to the table a key remark that inadvertently focuses the debate back on the core basics. In his comment at 339 in the ongoing nature/detection of intelligence thread here at UD, longtime objector RDFish does so in these initial remarks: Intelligent Design Theory 1) No current theory of evolutionary biology can account for the complex form and function of living organisms. 2) This sort of complex form and function (let’s call it “CSI”) is, in our experience, produced only by human beings. 3) ID argues that the best explanation (let’s call it the “Designer”) for biological complexity can therefore be inferred to be similar to human beings in that both human beings and Read More ›

Specifications: detachable, not postdictive, not after-the-fact

Being able to reject chance as an explanation is critical to identifying design. The way to do this is to compare the structure of an artifact against some pattern that can help us rule out chance as an explanation. Sometimes designers can anticipate the knowledge of observers in order to craft designs which can be recognized as designs. They can structure it according to a pre-existing pattern that the supposed observer has in their inventory or some pattern that read more

UD Commenter (and US Navy veteran), ayearningforpublius, on: “The Challenge of Design in Nature”

UD commenter, ayearningforpublius [AYP], has his own blog where he has many interesting posts informed by a lifetime of varied experiences. He is also an advocate for the idea that nature shows compelling observable signs of design, and in “dialog with folks at and surrounding the National Center for Science Education (NCSE)” has encountered a typical challenge, which he noted on in a March 27, 2014 comment in a current OOL thread, i.e.: “Mac: Wrong question, since as a YECist IDiot you cannot conceive of undesigned systems like all life forms have proven to be to the point where evolution is a scientifically acknowledged fact. Show me just one life form that was designed top down, with the evidence, process Read More ›

ID Basics – Information – Part II – When Does Information Arise?

In my first post I discussed the concept of information, in particular whether information is contained in a physical object by its mere existence.  In this post I would like to consider an additional issue relating to information, namely, the point at which information arises or comes into existence. Information is often closely associated with meaning – meaning that is transmitted from a sender to a receiver.  As a result, some have suggested that information only exists when there is both a sender and a receiver who have a prior agreement about the protocols to encode the information and after there is a successful transmission, receipt and understanding of the information. However, viewing information as existing only after it has been transmitted Read More ›

Intelligent Design Basics – Information

First of all I want to thank the Uncommon Descent moderators for allowing me to post, with a particular hat tip to StephenB.  As I indicated on a prior thread, I am not sure how often I will take the time to create a new thread, but hopefully I can occasionally post something of interest.  Kudos to gpuccio for a wonderful first thread, relating to the basic definition of “design”.

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Intelligent Design Basics – Information

In this post I want to consider a fundamental aspect of intelligent design theory: the concept of “information”. Read More ›

Where do we get the probabilities?

What is the probability of a structure like the bacterial flagellum evolving under Darwinian processes? This is the question on which the entire debate over Darwinian evolution turns. If the bacterial flagellum’s evolution is absurdly improbable, than Darwinism is false. On the other hand, if the flagellum is reasonably probable than Darwinism looks like a perfectly plausible explanation for life. Dembski’s development of specified complexity depends on having established that the probability of structures like the bacterial flagellum is absurdly low under Darwinian mechanisms. Specified complexity provides the justification for rejecting Darwinian evolution on the basis of the absurdly low probability. It does nothing to help establish the low probability. Anyone arguing the Darwinian evolution has a low probability of Read More ›

Don Johnson’s lecture on “Bioinformatics: The Information in Life”

VJT has recently posted on what kind of cosmos God made, remarking on the Don Johnson bioinformatics lecture. He linked but didn’t embed, so here is the lecture: [vimeo 11314902] And, here is the handout. No comments — go to VJT’s thread. OOPS, something funny there so I open back up comments here. Hope this helps out all concerned. END

ID Foundations 23: Dr Stephen Meyer on The Design Inference on Complex [often, Functionally] Specified Information and the Origin of Cell-based Life (OoL)

This lecture by Dr Stephen Meyer of Discovery Institute, with Q & A may be a good refresher and focus for thought on OoL, HT WK: [youtube NbluTDb1Nfs] WK — a useful blog to bookmark and monitor to see trends and issues — gives a helpful bullet point outline, in part: intelligent design is concerned with measuring the information-creating capabilities of natural forces like mutation and selection Darwinists think that random mutations and natural selection can explain the origin and diversification of living systems Darwinian mechanisms are capable of explaining small-scale adaptive changes within types of organisms but there is skepticism, even among naturalists, that Darwinian mechanisms can explain the origin of animal designs even if you concede that Darwinism Read More ›

Design recognition is possible in part because of finite human memory and limited human information

Why is it that humans can recognize the designs of other humans even for token objects like a system of 500 fair coins? Why does life resemble designs? Answer: designs frequently conform to simple organizing principles rather than explicit patterns. Simple organizing principles are a way to understand large amounts of data with our finite human minds and limited information. Ironically, the fact that humans have finite memory and limited information is one reason humans tend to think and design in terms of organizing principles, and thus design creation and recognition is possible in part because of finite human memory and limited human information. First, it would be helpful to compare and contrast design detection using organizing principles versus design Read More ›

“I’ve grown accustomed to your face . . . ” — headlining a comment by ayearningforpublius to pose the question of origin of a significant case of FSCO/I . . . functionally specific, complex organization and/or associated information

New UD commenter ayearningforpublius has put up a comment on the implications of facial recognition, several times. I think it significant enough as a case of FSCO/I and the challenge of addressing its origin, to headline it. But first, let’s put up the vid clip he links: [youtube HroAq_E075Y] Now, his remarks: _________________ >> The following scenario is familiar to most of us, particularly as we grow older: We walk into a crowded and noisy room full of mostly strangers and unfamiliar heads bobbing up and down. Then off to the side and slightly behind we hear and recognize a familiar voice … we turn our head searching for that old friend we know is there, and after a short Read More ›

ID Foundations, 21: MF — “as a materialist I believe intelligence to be a blend of the determined and random so for me that is not a third type of explanation” . . . a root worldview assumption based cause for rejecting the design inference emerges into plain view

In the OK thread, in comment 50, ID objector Mark Frank has finally laid out the root of ever so many of the objections to the design inference filter. Unsurprisingly, it is a worldview based controlling a priori of materialism: [re EA] #38 [MF, in 50:] I see “chance” as usually meaning to “unpredictable” or “no known explanation”. The unknown explanations may be deterministic elements or genuinely random uncaused events which we just don’t know about. It can also includes things that happen as the result of intelligence – but as a materialist I believe intelligence to be a blend of the determined and random so for me that is not a third type of explanation. But, just what what Read More ›

Permissible errors in asserting design using the Explanatory Filter(s)

Masters of stealth intent on concealing their actions may successfully evade the explanatory filter. But masters of self-promotion intent on making sure their intellectual property gets properly attributed find in the explanatory filter a ready friend. Bill Dembski Mere Creation The Explanatory filter classifies systems or artifacts into 3 categories. 1. produced by law 2. produced by chance 3. produced neither by chance nor law (designed by definition) Suppose we started out with the correct probability distributions. We can interpret the above statement by Bill to mean we might mistake a system as produced by chance or law when in fact it was produced by an intelligence. For example, if you had uniquely numbered fair coins, and they were arranged Read More ›