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Defining Design

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As this is my first OP, I thought it would be good to start with something really basic. And as I like explicit definitions in discussions, what could be better than discussing the definition of design in a place dedicated to the theory of Intelligent Design?

Designing a birdMaybe it is too basic to be interesting, but I  believe that is not the case. Indeed, an explicit definition of design is rarely discussed, even here, and when it is discussed it seems to be very controversial, not only with our opponents, but even among those who are in the field of ID.

I have tried many times to give my personal definition of design, in the course of different discussions here. I am offering it again in this post, with some further detail, hoping to encourage the discussion on this important issue. All comments are welcome, and alternative definitions will be appreciated.

One point, IMO, cannot be denied: there is no sense in debating theories about Intelligent Design and its inference, if we have no clear idea of what we mean with the word design.

After giving my definition of design, I will give some brief definitions of what a design system, and a non design system are, with some examples of the application of those concepts to our biological issues about OOL and the evolution of life.

 

My definition

Let’s start with a few premises. “Design” is a process, well described by the verb “to design”, a transitive verb which implies a subject and an object. So, our definition will have to clearly identify:

a) What a designer is

b) What a designed object is

c) What the design process is

Moreover, what we are looking for here is a definition, not an interpretation or an explanation. IOWs, we must remain in the field of description of facts, and avoid as much as possible theories or specific worldviews. The only purpose of our definition is to be able to correctly use our words in our theories, not to imply our theories. In particular, in ID theory we need to be clear about what design is, because our theory is about recognizing and inferring design. Therefore, our definition must be an empirical description, and nothing else.

Now, to understand well the scenario of what “design” means in common language, let’s look at some very broad definitions from the Internet. Just to be original, let’s start with Wikipedia:

Design is the creation of a plan or convention for the construction of an object or a system…

More formally design has been defined as follows.

(noun) a specification of an object, manifested by an agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to constraints;

(verb, transitive) to create a design, in an environment (where the designer operates)[2]

Another definition for design is a roadmap or a strategic approach for someone to achieve a unique expectation.”

Not bad, I would say!

Now, dictionary.com:

de·sign

verb (used with object)

1. to prepare the preliminary sketch or the plans for (a work to be executed), especially to plan the formand structure of: to design a new bridge.

2. to plan and fashion artistically or skillfully.

3. to intend for a definite purpose: a scholarship designed for foreign students.

4. to form or conceive in the mind; contrive; plan: The prisoner designed an intricate escape.

5. to assign in thought or intention; purpose: He designed to be a doctor.

(First five definitions. It goes on with others.)

And, finally, the Free Online Dictionary:

de·sign

v. de·signedde·sign·ingde·signs

v.tr.

1.

a. To conceive or fashion in the mind; invent: design a good excuse for not attending the conference.

b. To formulate a plan for; devise: designed a marketing strategy for the new product.

2. To plan out in systematic, usually graphic form: design a building; design a computer program.

3. To create or contrive for a particular purpose or effect: a game designed to appeal to all ages.

4. To have as a goal or purpose; intend.

5. To create or execute in an artistic or highly skilled manner.

 

So, these are important premises, because it is highly desirable that our definition be truly compatible with the common meaning of the word.

At this point, I will give my explicit definition:

Design is a process where a conscious agent subjectively represents in his own consciousness some form and then purposefully outputs that form, more or less efficiently, to some material object.

We call the process “design”. We call the conscious agent who subjectively represents the initial form “designer”. We call the material object, after the process has taken place, “designed object”.

It looks simple, doesn’it? Well, it is simple. And I believe that it satisfies all our right expectations.

The above image of a girl in the act of drawing is a very good illustration of that. The girl is the designer, the paper with the drawing of a bird is the designed object. The photo has captured the empirical process of design.

Obviously, we are assuming here that the girl has subjectively represented the bird in her  consciousness before designing it (is anyone objecting to that assumption?).

The following diagram sums up the main concepts in the definition.

 

Design

 

Now, just a few clarifications, to anticipate inevitable objections:

1) I imply no special theory of what consciousness is, and no particular worldview. The only thing required is the recognition that conscious agents exist, and that they have conscious, subjective representations.

2) No explicit inference about causality is necessary here. Although it seems quite reasonable that the represented form is, at least in part, the cause of the form in the designed object, that assumption is not really necessary. The important point is that the final form must arise in the subjective representation first, and then in the designed object.

3) Nothing is stated in the definition about complexity. The designed form can be simple or complex, functional or not. The important point is that it is represented, and that the designer has the purpose of outputting it.

4) Nothing is stated here about intelligence. That is to simplify this post. The problem of intelligence can be dealt with separately.

5) Nothing is implied here about free will. While free will is a natural integration of a design theory, it is not necessary to assume its existence to define design.

 

Design systems

We can define a system “a design system” if, given an initial state A (which can be designed or not designed, indifferently), the evolution of the system in time, starting form A and up to another state A1, includes one or more design processes.

Conversely, we can define a system “a non design system” if, given an initial state A (which can be designed or not designed, indifferently), the evolution of the system in time, starting form A and up to another state A1, does not include any design process.

To exemplify, let’s take the problem of OOL. Here, the initial state A could be our planet at the beginning of its existence, and A1 our planet at a time when life in a specific form we know, for example prokaryotes, already exists. So, in this case the problem is simply: can the transition from A to A1 be satisfactorily explained as a non design system, or is it best explained as a design system?

If, on the other hand, our problem is the evolution of life after OOL, then our initial state A will be our planet with its prokaryotic life only, and our final state A1 can be our planet as it is today, with all the life forms we know. Again, the problem is: can the transition from A to A1 be satisfactorily explained as a non design system, or is it best explained as a design system? If we express the problem in this way, the existence of prokaryotic life is no more part of what we have to explain, because the problem we are considering for the moment is only the transition from A to A1, and in A that kind of life is already present.

Well, that’s all for the moment.

 

Comments
T: Thanks. Looking forward. KF PS: It's been budget speech week here and us budgies have had to be cheeping . . .kairosfocus
March 28, 2014
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kairosfocus (89): Thoughts on the Cave? Sure. Dawkins, Coyne, Myers, Dennett, Moran, and Matzke are all in it. And they are ferociously angry at anyone who has had even a glimpse of the world of light that lies above, and tries to lead them up to it. (Rep. 517a) :-)Timaeus
March 27, 2014
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gpuccio, Ok, could consider adding a trip to Sicily in the future. Actually, a niece is going with her fiancée to Catania and Syracuse in June. Don't know if Palermo is in their schedule.Dionisio
March 25, 2014
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Timaeus, looking forward. KF PS: Any thoughts on the Cave?kairosfocus
March 24, 2014
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Dionisio: Thank you. Happy that you enjoyed your trip. I live in Palermo. I will be away for about a week, but when I come back I hope I can post a new OP :)gpuccio
March 23, 2014
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gpuccio I have enjoyed reading your first OP and look forward to reading more in the future. Aside from this subject, on a personal note, my wife and I just came back home to Poland after a week in Italy. We visited Venezia, Padova, Firenze, Roma, Assisi, Verona. Are you close to any of those cities? This was our first trip to Italy. Maybe next time will try visiting Milano, Cinque Terre, Lago di Como, Genoa, SanRemo. lasciatemi cantare con la chitarra in mano lasciatemi cantare una canzone piano piano :)Dionisio
March 23, 2014
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Hi, Timaeus: Happy to have you with us newly promoted authors :) Believe it or not, I was hired for what would become my job without being told that I had been hired! (a lot of time ago...) So, we do have something in common (well, probably many other things too!).gpuccio
March 23, 2014
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Follow up to gpuccio and StephenB: What I meant to say in my opening paragraph above (84) was that another UD author tipped me off to your comments here, and it was your comments here that tipped me off about the promotion. So I wouldn't have known if it weren't for you fellows! Thanks again.Timaeus
March 22, 2014
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gpuccio @ 28, StephenB @ 32: Thanks for the tip, guys! I in fact was not aware of my promotion. I heard about it accidentally, from another UD author. I see that my promotion was instigated by friends here, so I thank them all. Once, as a young man, I was fired from a summer job without being told that I had been fired. I only found out when I showed up for work at the store and discovered that I had been replaced. Well, things have finally balanced out. Here on UD, I was hired without being told that I had been hired! I can't say when I will get around to writing my first column. I have a whole bunch of other prior writing obligations. But sooner or later you will hear from me, if not in a column, in some comments on the columns of others. Regarding StephenB's worry about getting in touch with me, I do have a gmail address. If anyone ever needs it, just post your gmail address (or other identity-concealing address of your choice) here with a request, in a comment addressed to me, under some column or other, and I will eventually see the request and get back to you.Timaeus
March 22, 2014
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SC & GP: I think design in the end is purposefully directed contingency in accord with a specification. Once the implied info in the underlying organisation passes a threshold of complexity, we may safely -- per needle in haystack search constraints and expectations -- infer design not chance and or necessity, FOR THE RELEVANT ASPECT of the entity being investigated. I emphasise aspects as in fact all three factor-clusters tend to be at work. That's why resistors were marked with tolerance % bands (or no band for the lowest grade which I never actually personally encountered). KFkairosfocus
March 19, 2014
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Sal: The "Issus gears" link is wonderful, thank you. I had missed it.gpuccio
March 18, 2014
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Definition: 1. Design -- as gpuccio suggested, or the opening of NFL 2. Detectable Design -- an improbable structure that conforms to a recognizable pattern In the case of biology, the recognizable pattern is one of analogy to human engineered structures and/or processes. One of my favorite: Mechanical Gear in Insectscordova
March 18, 2014
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Here are two sets of objects that evidence essentially the similarly themed hexagonal patterns, but clearly one is improbable (and hence designed) and the other highly probable (and hence not designed): Designed: Paper Snow Flakes Not Designed: real snow flakes The pattern in-and-of-itself is not necessarily an indication of design, it is when the pattern is improbable given the materials in question that we can infer design. Biology is rich with duplication using materials that resist duplication. That is evidence of design, and it accomplishes duplication with Rube Goldberg machines. The notion of duplicated patterns is not design evidence in-and-of-itself, but it is design evidence when the materials used would prevent duplication if chance were unconstrained in the process.scordova
March 18, 2014
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Sal, I like your simple example to your students. I've thought of things along this line; perhaps even making it into a slightly more rigorous experiment. I've thought of using blocks or Lincoln logs or other things as well. One approach would be to turn it around and have the students see if they can identify design, either from the instructor or from other students. This could be done either before or after any detailed teaching about design detection, but with clear instructions. Another approach would be to not require that they make something "evidently" designed. They might, for example, make something the doesn't look designed. In that case, you would have three potential responses when looking at a set: (i) designed, (ii) not designed, (iii) not enough information to tell. This would also get them thinking about the EF and the fact that the EF is geared toward eliminating false positives, but not toward eliminating false negatives. Anyway, things I've thought about over the years but haven't done because I don't have any students! Unless, of course, you want to take a break for one day and invite me as a guest lecturer. :)Eric Anderson
March 18, 2014
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gpuccio @74: Well said. "Pattern" in a broad sense may or may not indicate design. Specifically, it can be the result of necessity. If I may, I think Bill was struggling to define for the lay person what he ultimately referred to as a "specification." In many cases there is a "pattern", thus his use of the word "often". In most cases of pattern by necessity the pattern will be very simple -- typically a repeating sequence -- so such patterns quickly get caught as "necessity" under the EF. You are right, however, that the word "pattern" is not the most helpful.Eric Anderson
March 18, 2014
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Sal: Very good thoughts at #75. I like the concept of "like minded process". While I have not discussed my definition of dFSCI here (maybe in a future post), it is interesting that I need, in all the general discourse, to refer to a conscious being, capable of understanding and purpose, twice: a) In the definition of design as the purposeful output of a conscious being. b) In the definition of functional specification, where a conscious being has the role of "recognizing" a function: IOWs, we need a conscious observer, with the experience of purpose, to define a possible function for the object under scrutiny. That's further proof, IMO, that ID cannot be separated, in any way, from the empirical concept of a conscious being. But again, we can use conscious beings and their representations as empirical facts, and we need no general theory of consciousness to do that.gpuccio
March 18, 2014
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Eric: Very good comments, as usual :)gpuccio
March 18, 2014
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If I were to make a presentation to students, I would; 1. define design as gpuccio laid out, or for that matter dictionary notions 2. define DETECTABLE DESIGN as those that conform to improbable patterns (specified improbability). I like the notion of "improbable, recognizable patterns" because it is a more accessible phrase. When I had them performing a design detection exercise, that's how they recognized design: To recognize design is to recognize products of a like minded process. Though they could not articulate why it was that they could detect design, they surely could do it. Design theory is trying to figure out why we are able to do this.scordova
March 18, 2014
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Sal: "It makes sense, therefore to define DETECTABLE design as “patterned improbability,”" That makes sense for me. I still prefer my definitions: " “detectable design” is the limited subset of designed things for which design can be reasonably inferred without directly observing the process of design. “CSI”, instead, is the observable property which allows the inference." But I think that we are vastly compatible at this point. Instead, Dembski's statement reported in Joe's post: "Taken in its most fundamental sense, the word design denotes a pattern or blueprint. Often the reason an event conforms to a pattern is because an intelligent agent has acted deliberately to conform the event to the pattern." still creates problems for me (although, to be fair, I should check the general context for that statement). Apparently, in that phrase, "design" is equated to "pattern". But that can be misleading. So much so that Dembski uses a very strange "often" in the following phrase. What does "often" mean there? Apparently, that there are cases where an event conforms to a pattern, but has not been "acted upon" by an intelligent being. Now, I have no difficulty to accept that statement as true for "patterns", but it is not true for "designs". So, what does Dembski really mean here? That patterns that are not designed by intelligent agents should still be considered design? I don't understand. Patterns and designs are not the same thing. While all designs can be described as patterns, not all patterns are designed. Moreover, "pattern" is a rather vague concept for me. Everything can be viewed as a having pattern. No, I think that there is only confusion in that direction. There is really no way to speak of design if it is not defined as the output of a conscious being. Then, and only then, we can reason about how complex or improbable it is (I think the two concepts are the same thing), how the designed pattern can be specified, and if and how we can infer design from the properties of the object. But we must start from the right definition, and without any ambiguities.gpuccio
March 18, 2014
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Sal:
If I were to reword, I’d say, “It makes sense, therefore to define ‘patterned improbability as a sufficient but not necessary indication of design.” “Patterned improbability” is later known as Specified Complexity, CSI, and my preferred term “Specified Improbability”.
Good thoughts. I like the clarification that CSI is a sufficient but not necessary indication of design. Also, I agree with you and like "specified" better than "patterned" (though I think Bill was probably trying to start getting into what he means by "specified" by using the word "patterned").
My suggested fix is instead of defining design as negation of chance and law, define CSI or “specified improbability” as negation of chance an law.
I understand what you are trying to say here, but I think there are two difficulties with this approach: (i) If you are trying to define "design", for example to students, I would suggest that design get its own definition, similar to what gpuccio did in the OP. It needs to be seen as its own positive concept, rather than just the negation of something else. Initially in the world we think of design as its own real causal concept. We should start with that, and then progress to demonstrate that one of the interesting characteristics of design is that it can be seen as a complementary cause to chance and necessity. (ii) CSI is not the "negation" of chance and necessity, design is. As gpuccio pointed out, CSI is the indicia, the set of characteristics, that allow an inference of design. In other words CSI is not a cause, but design is. Consider: Indicia -> Inferred Cause Strict regularity -> Necessity/Law Unpatterned/Unspecified improbability -> Chance Specified improbability -> DesignEric Anderson
March 18, 2014
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NFL references TDI several times and says TDI laid the groundwork.
It makes sense, therefore to define design as “patterned improbability,”
I didn't make that up. Don't fault me for actually reading and quoting the few places where design is formally defined in Bill's work. The problem with that definition is some designs are not improbable but conform to a blue print. For example the pattern of lanterns One if By Land, Two if By Sea is hardly improbable from a statistical standpoint, but it is most certainly designed and carried enormous significance. It was highly probable so as to conceal design to outside observers. It was designed to look non-designed!
Sal you are acting like an anti-ID evo, ie a little kid intent on muddying the water.
Throwing baseless insults again rather than reasoned discourse. One word would have clarified. Simplest rewording:
It makes sense, therefore to define DETECTABLE design as “patterned improbability,”
Detectable designs have the empirical quality of "specified improbability" (the most recent term), CSI, Specified Complexity, "patterned improbability". Even Bill himself is not necessarily using the word "complex" in his most recent writings. That makes sense because "complex" leads to interpretations of algorithmic complexity, and algorithmic complexity is in the eye of the beholder (the observers dictionary, i.e. the digits of some number may or may not be algorithmically complex depending on the computer language).scordova
March 18, 2014
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Sal you are acting like an anti-ID evo, ie a little kid intent on muddying the water. Why The Design Inference? No Free Lunch has superseded it. But anyway page 8-9 of TDI-
Taken in its most fundamental sense, the word design denotes a pattern or blueprint. Often the reason an event conforms to a pattern is because an intelligent agent has acted deliberatly to conform the event to the pattern.
The design INFERENCE is about eliminating necessity and chance.Joe
March 18, 2014
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A fuller quote:
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose... But suppose a detailed causal history is lacking and we are not able to track the design process. Suppose instead all we have is and object, and we must decide whether it emerged from such a design process. In that case, how do we decide whether the object is in fact designed? If the object in question is sufficiently like other objects that know are designed, then there may be no difficulty inferring design. For instance, if we find a scrap of paper with writing on it, we infer a human author even if we know nothing about the paper's causal history. We are all familiar with humans writing on scraps of paper, and there is no reason to suppose that this scrap of paper requires a different type of causal story. Nevertheless when it comes to living things....
From opening of Design Inference:
Eliminating chance is closely connected with design and intelligent agency. To eliminate chance because a sufficiently improbable event conforms to the right sort of patter is frequently the first step in identifying an intelligent agent. It makes sense, therefore to define design as "patterned improbability," and the design inference is the logic by which "patterned improbability" is detected and demonstrated.
If I were to reword, I'd say, "It makes sense, therefore to define 'patterned improbability as a sufficient but not necessary indication of design." "Patterned improbability" is later known as Specified Complexity, CSI, and my preferred term "Specified Improbability". My suggested fix is instead of defining design as negation of chance and law, define CSI or "specified improbability" as negation of chance an law.scordova
March 18, 2014
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Eric:
Once someone sees design as a legitimate complementary cause to chance and necessity, it opens up their whole mind frame about the possibility of design and the excitement about learning to recognize it and detect it.
I like that very much: a legitimate complementary cause to chance and necessity. IMO, it's better than "the complement of chance and necessity", which apparently could suggest a necessary logic association ("complement"). So, it's not: "If something is not the result of chance or necessity, then it is by definition designed" but rather: "If something cannot be explained as the result of chance or necessity, and has certain formal properties (the specifiction), then the best empirically based explanation for its origin is design"gpuccio
March 17, 2014
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KF:
SalC: Dembski does give a more detailed, quite conventional def’n: . . . (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. (No Free Lunch, p. xi)
:) :) :) Thank you!gpuccio
March 17, 2014
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Sal: You say:
It would be helpful to coin a new word for it because it only identifies a limited subset of designs.
There is an old one available: "detectable design", which exactly defines the limited subset of designed things for which design can be reasonably inferred without directly observing the process of design. "CSI", instead, is the observable property which allows the inference.gpuccio
March 17, 2014
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Sal, you are quite right that the EF is not intended to catch everything that is designed. As a result, any discussion of design as the output of the EF will necessarily be talking about only a subset of things designed. That said, I don't see why any other new definitions are necessary. It is very easy to understand what design is generally, and then understand the particular type of design that the EF claims to be able to capture. Your suggestion @65 is a perhaps a good fix, though it seems CSI can also be defined on its own terms, not just as the "negation" of something. I understand that for purposes of the EF it may make sense -- both as a practical matter and as a nod to the fact that we typically search for a natural explanation for phenomena based on chance or necessity -- to view CSI as the resulting outcome of the filter, if both chance and necessity are "negated". That is apparently what Dembski had in mind in the quote you've provided. But I think there is also value, when talking of CSI, in defining it in the positive sense. What do we mean by complexity? What do we mean by specification? I think that is at least as valuable to students, and Dembski has also offered that kind of definition on more than one occasion. I'm not sure we gain much by attempting to get the definition of CSI down to the shortest number of words possible, particularly when we then just have to explain what we mean by chance and law and the negation thereof. ----- Related thoughts: As categories of causation, I've often thought of chance, necessity, and design as something like equivalently important causes. We cannot understand the world without acknowledging the existence of, and the realm of operation of, all three. I understand the idea of "negation", in that they are mutually exclusive. But I wonder if thinking of them as "complementary" might almost be more meaningful. In talking with people who are sincerely interested in understanding ID, getting them to understand and acknowledge that design is a real, legitimate cause in the world is a huge part of the task. Once someone recognizes and accepts design as a legitimate cause, it is much easier to talk about how we can reliably detect design. Unfortunately, there are many who fight tooth and nail against the possibility of design even being a real cause; people who insist that everything in nature is only an appearance of design, an illusion of design. People who are stuck in this intellectual trap never even give the EF a fair shake nor are they willing to countenance CSI or consider the possibility of detecting design. To them design in nature cannot be real, so they battle on with endless complaints about the EF, with hyper-skeptical complaints about definitions, with endless red herring side roads. Once someone sees design as a legitimate complementary cause to chance and necessity, it opens up their whole mind frame about the possibility of design and the excitement about learning to recognize it and detect it.Eric Anderson
March 17, 2014
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Any easy fix:
CSI is the negation of chance and law
scordova
March 17, 2014
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SalC: Dembski does give a more detailed, quite conventional def'n:
. . . (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. (No Free Lunch, p. xi)
In addition, in collaboration with Jonathan Witt, he writes:
We know from experience that intelligent agents build intricate machines that need all their parts to function [[--> i.e. he is specifically discussing "irreducibly complex" objects, structures or processes for which there is a core group of parts all of which must be present and properly arranged for the entity to function (cf. here, here and here)], things like mousetraps and motors. And we know how they do it -- by looking to a future goal and then purposefully assembling a set of parts until they’re a working whole. Intelligent agents, in fact, are the one and only type of thing we have ever seen doing this sort of thing from scratch. In other words, our common experience provides positive evidence of only one kind of cause able to assemble such machines. It’s not electricity. It’s not magnetism. It’s not natural selection working on random variation. It’s not any purely mindless process. It’s intelligence . . . . When we attribute intelligent design to complex biological machines that need all of their parts to work, we’re doing what historical scientists do generally. Think of it as a three-step process: (1) locate a type of cause active in the present that routinely produces the thing in question; (2) make a thorough search to determine if it is the only known cause of this type of thing; and (3) if it is, offer it as the best explanation for the thing in question. [William Dembski and Jonathan Witt, Intelligent Design Uncensored: An Easy-to-Understand Guide to the Controversy, pp. 20-21, 53 (InterVarsity Press, 2010)]
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Sal: Is the sentence you keep quoting from Dembski the only place where Bill defines what he means by design, or is it just in the context of juxtaposing chance and necessity against design for purposes of explaining how the explanatory filter works?
Good question! Don't know. But the whole book, "Design Inference" was based on that definition. You can read for yourself the most important passages: Design Inference on Google Books "negation of chance and law" really isn't a definition of design since it really is the "characteristics of design that can be detected as a design using the EF." Diagrams of the EF often have as the final output "design". It would be helpful to coin a new word for it because it only identifies a limited subset of designs. The usual phrase instead of design is CSI, but CSI isn't a necessary quality of a design (i.e. Jack the Dripper's paintings can't exactly be said to evidence CSI). At this stage, rather than rereading all of Bill's excellent works, I'm interested in forming a teachable theory. Some of my UD postings are how I teach ID like: To Recognize Design is to Recognize Products of a Like Minded Process. It minimizes the formalisms, without sacrificing essentials in accuracy, and communicates the idea quickly. The one thing I really like is the EF, but in a formal sense, it only tests for what are believed to be sufficient (but not necessary) characteristics for an artifact being designed. Perhaps the word design was de-emphasized because Specified Complexity began to be the dominant theme of Bill's brand of ID theory. Most of his writings that have been studied and argued over have been Specified Complexity, CSI, and Specified Improbability.scordova
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